True3D using cheap anaglyph glasses


A while ago I added True3D support to Glidos, but it worked only on Zalman monitors, which I can imagine people haven't rushed out to buy just for the sake of using Glidos. Now in v1.44 I've added support for red/blue anaglyph, so you just need cheap glasses.
Paul Gardiner <(Address removed)> said:
A while ago I added True3D support to Glidos, but it worked only on Zalman monitors, which I can imagine people haven't rushed out to buy just for the sake of using Glidos. Now in v1.44 I've added support for red/blue anaglyph, so you just need cheap glasses.
Impressive, but I seem to have to make myself go really cross-eyed for the effect to work... :-/
Pete
Pete Galey <(Address removed)> said:
Paul Gardiner <(Address removed)> said:
A while ago I added True3D support to Glidos, but it worked only on Zalman monitors, which I can imagine people haven't rushed out to buy just for the sake of using Glidos. Now in v1.44 I've added support for red/blue anaglyph, so you just need cheap glasses.
Impressive, but I seem to have to make myself go really cross-eyed for the effect to work... :-/
... The effect was improved when I reduced the offset to around 15 or so...
So since you're rendering from two slightly different positions, does that mean (in the 2D version) you'd be able to render a little more to the left and right and make a true widescreen version? Or am I misunderstanding how this works?
Pete
Pete Galey <(Address removed)> said:
Impressive, but I seem to have to make myself go really cross-eyed for
the effect to work... :-/
If your going cross eyed then I think you have the wrong glasses. Should be left eye red, right eye cyan. You may still find it hard to relax and look through the monitor, but once you get it the effect is like being in the scene.
... The effect was improved when I reduced the offset to around 15 or
so...
With offset 15 it's easier for that initial stage of getting used to it, but it's like looking on a small scene just behind your monitor, rather than being in the scene.

















